Armataurs lose the Rolling Charge and Curl abilities.Warpers now start with Vhi’s Electric Charge instead of Gell’s Gravitas. It sends the caster charging toward a nearby foe to deliver an electrified strike, phasing through targets in the way. Rolling Charge is now a spell, Vhi’s Electric Charge (元 Tloc/Air).New species innate: Rolling (innate Rampage – extra movement when moving toward enemies).New species innate: Long Tongue, which doubles the effects of drinking potions, but makes reading scrolls take 50% longer.Like Palentongas, Armataurs are large, scaled mammals, wearing bardings.Species rework: Palentongas have become Armataurs.Ice Elementalists lose Hailstorm, but get Summon Ice Beast in exchange. Reavers also start with Hailstorm, which is now 元 (formerly L4) and can now miss.(It cannot be recast until this effect expires.) Redirects the caster’s momentum for a damaging attack that doesn’t require line of fire, but locks the caster in place for some turns after a hit. New starting spell: Momentum Strike (L2 Conj/Tloc).Does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster. New starting spell: Kiss of Death (L1 Conj/Necro).Situational Conjurations for tough situations. Reavers are warrior-mages, primarily focused on melee combat but with.To get you started, here’s a cool new splash screen from PhilosopherOpposite: Point is, creating your own atlas images of powered-by-2 images, placing only what you really need from this huge set of assets.Happy new year, crawlers! It’s been a little longer than usual since the last updates post, so this post will be a little longer than usual, too. For example, i made an items.png, placing all my items there around 512x512 which is guaranteed to work anywhere. What you can do instead (and i'm doing in my game) is selecting only the tiles you really want for your game, placed into carefully crafted images of an at most 2048x2048 sized texture to achieve maximum compatibility. Increasing an image of 2048x1536 to something like 3072x2304 (150%) is not something a GPU processor would ever like or RPG maker for that part. Still, the problem starts with the huge images. Embedded devices are harder to forgive in that part.īesides all that, you might crashed into a hardware limit set by RPG Maker itself which i don't know about. It's also non powered-by-2 image, some drivers still doesn't even support it and you may have performance hits where it works. Provided you're already resized the texture to 150% of its size, you get a texture that will have even bigger problems in the future. Many mobile phones does not supported bigger resolutions than 2048x2048. android and iOS) you'll find yourself in a world of hurt. The image itself it's 2048x3040, which is pretty huge and while desktop OpenGL/DirectX versions might be able to load it, if you're targetting embedded OpenGL (i.e. I don't know what is that 16th row you're referring to but if you're trying to load the entire atlas (provided above) as a single texture, you will have great problems of compatibility in the future. I am also doing a game using those wonderful assets but am not using any packages like RPG Maker or Unity or anything else, just plain OpenGL and my own 3D engine so i have a better grasp of limitations. zip files for a full list of the contributors. These tiles are a collaborative effort of many artists. Have you ever played Dungeon Crawl Stone Soup? You should. ProjectUtumno_full.png file is the same 6000+ found in Dungeon Crawl Stone Soup Full.zip, but arranged in a nice (huger) tileset.ProjectUtumno_supplemental.png file is the same 3000+ found in Dungeon Crawl Stone Soup Supplemental.zip, but arranged in a nice (huge) tileset.png files organized into folder categories. Dungeon Crawl Stone Soup Full.zip file contains both the first set plus this newer addition for a total of over 6000 tiles! The tiles are individual 32x32 sprite.See for the original set of tiles these are meant to supplement. Dungeon Crawl Stone Soup Supplemental.zip file contains the latest addition of 3000+ tiles.The great artists of the Dungeon Crawl Stone Soup team have recently enhanced and added to the already-amazing set with this supplemental collection of tiles: even more spells, effects, monsters, items, GUI elements, player avatars, terrain, and dungeon features.Īll images are 2D 32x32 pixel tiles in orthogonal (overhead) three-quarters perspective. In addition to the 3000+ original tiles, here are 3000+ MORE tiles used in the game Dungeon Crawl Stone Soup
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